Python for Kids: Playing to Code
19.99 €
Out of stock
Vladimir Afanasyev is an entrepreneur and business consultant. He has over 200 teams under his belt and received letters of gratitude from banks and top telecom operators. He is the head of the IT company ICE Partners and the #AiDaCode network of children's programming schools.
Nikita Bragin, Alexander Tashkin, and Mukhamet Idrisov are instructors at the #AiDaCode programming school.
Even if your child has never programmed before, don't worry! This book is specifically written for those just starting out in this field. Numerous step-by-step instructions, simple explanations, and detailed analysis will help students quickly get up to speed and feel like true programmers.
Why Python?
It's one of the most powerful programming languages, with simple syntax and clear logic. With it, your child can create amazing projects.
Why #AiDaCode?
This programming school prepares students for the Basic State Exam (OGE) and Unified State Exam (USE) in mathematics and computer science, teaches them how to create computer games, programs, and cartoons, as well as logical thinking, goal setting, and achievement. Classes are taught using a proprietary curriculum and game mechanics.
Nikita Bragin, Alexander Tashkin, and Mukhamet Idrisov are instructors at the #AiDaCode programming school.
Even if your child has never programmed before, don't worry! This book is specifically written for those just starting out in this field. Numerous step-by-step instructions, simple explanations, and detailed analysis will help students quickly get up to speed and feel like true programmers.
Why Python?
It's one of the most powerful programming languages, with simple syntax and clear logic. With it, your child can create amazing projects.
Why #AiDaCode?
This programming school prepares students for the Basic State Exam (OGE) and Unified State Exam (USE) in mathematics and computer science, teaches them how to create computer games, programs, and cartoons, as well as logical thinking, goal setting, and achievement. Classes are taught using a proprietary curriculum and game mechanics.
See also:
- All books by the publisher
- All books by the author
- All books in the series Programming for children